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Unlike Cut Man, all of the Screw Drivers you find here are mounted on the ceiling, making them slightly inconvenient to fight.
H: Like Cut Man, the tunnel to Fire Man is lined with Screw Drivers. Stick around long enough to fight Changkeys over and over until you have recovered enough health and weapon power to continue. The Changkeys, by comparison, are relatively easy to fight.
The enemies inside the tunnel to Fire Man's room are difficult to fight, so they don't provide you with a good chance to power up before the big fight.
G: Before you reach the door, two sets of Changkeys fly into the air and slowly float back down to the ground. Dodging them is particularly difficult in the middle and lower sections where jump height is limited. You can either jump over them as they rush toward you and disappear off the side of the screen, or you can take them out with one of your special weapons. However, you will encounter Gabyoalls on the platforms in this area. They will continue to appear until you run far enough to the right. F: Killer Bombs will begin to fly through this area. The safer alternative is to use the Magnet Beam to create a small ledge that will allow you to hop up to the ladder above and bypass all of the dangerous heat. The likelihood that you will get through all that unharmed is unlikely. You can attempt to run between the blasts, get to the ladder on the right, climb up, and run between more blasts to get to the exit. E: Blasts of furnace heat are pumped through the ventilation shaft that winds its way through this screen. Use the Ice Slasher to freeze the pillars if you're having trouble getting past them, and continue to head right as you climb up the ladder and leap over the gap between the platforms. Not only must you time your jumps from one platform to the next between the fire pillars, you'll also have to contend with a set of Changkeys. D: Make sure you push right as you drop off the ladder above to make sure you land on the platform below, and not in the lava. Fire man megaman full#
Note that if you climb down and back up, the capsules will return so you can collect them until you have full health. There are three small health capsule waiting for you before you climb down the ladder. From here, two fire pillars serve as the last obstacle. Drop down to the tiny platform below the third plasma gate when it's safe and immediately jump back out to the right. Then run and jump to the safety of the right block and wait for the gate above to clear before jumping up. If you take the low route, drop down to the platform below the first plasma gate when it is empty. Once again, you must shoot the first fire pillar when it is three blocks high. You can run into the tunnel when the two fire pillars are down, or you can use the Ice Slasher to give you a boost to the top platform and collect the two large weapon capsules.
C: You must now navigate through a maze of fire pillars and plasma gates. You must freeze the pillar when it is the height of three blocks in order to be able to jump on it and jump up to the platform above. You can climb up and hop over the gap, or you can take a shortcut by using the Ice Slasher on the fire pillar below. You'll see a large health capsule on the far left platform above. After they disappear, the three will begin to float back down, randomly heading to the left or right. B: A set of three Changkeys will rise out of the lava and fly up beyond the ceiling. Make your way up and around to the next portion of the stage. Use that as an opportunity to blast it and clear it out of the way before you proceed to the next ladder. They will pop up when you stand close to one.
A: You begin the stage by navigating through a small maze of Screw Drivers.